Like with the surgeon my first attempt (i beat him but still) i killed his minions he moves instantly and kills my shieldbearer from over half hp. Bosses are useally my favorite part of games, but after defeating the surgeon and experiancing the deacon i'm really not looking forward to what the other 3 are going to bring to the table. #THE SURGEON OTHERCIDE FREE#Constant free moves, aoe that they use after every attack so you have no openings, sudden timeline shifts that then cause those aoe to go off instantly. I'll be honest, i'm finding the bosses in general to be very unfun. If you try to play legit, the boss will end up with a similar strategy on your daughters, and it is not fun to see them die one after the other without being able to act. If you correctly set up your attack, the boss will be continuously delayed, and will die before being able to move. There, use shadow on gunners, and spam the 2nd form of the boss. But most importantly the spawn point of the 2nd form of the boss must be at range (7) to your gunners. #THE SURGEON OTHERCIDE FULL#When the egg is ready to explode, either finish it quickly or just ignore it (your daughters should be able to soak that amount of damage if they start at full health). You can even farm with the scythe ability which grants her a +15% damage for the combat if you kill a targeted enemy within a turn. In the first phase, just spam the ultimate ability of your scythes, and camp the point where the 2nd form of the boss will spawn.ĭeal with the spawning daughters. Equip your daughters with delaying remembrances (you have to farm a little the last era to get 25 units delaying remembrances). Take two gunners, two scythes (lvl 15 with the damage on all map ultimate ability), and an other daughter (I guess that whatever you take would do the trick). It was a major disappointment and left me with a foul taste after an otherwise great experience. 4-5 actions in a turn AND pushing your daughters back on a timeline so he can have another 4 - 10 actions in a row AND moving himself further away from you so you have to waste APs to get closer AND making himself immune to the first melee attack each turn AND having an ability to instantly kill one of your daughters. It clearly just encourages grinding, so going back and doing the missions that by now I am finding too easy, which I don't really feel like doing again and again. All the missions and previous bosses felt rewarding, overwhelming you with enemy numbers so you thought hard about every move and giving bosses really smart behaviours so you learned from your mistakes.īut that last boss was just too sudden of a difficulty spike, where you'd find missions leading up to him on the easy side, and even his first form being too easy, and then suddenly his final form comes and it's off the charts unfair. I also loved the whole game right up until the final boss. Basically you’ll attack 3 times in 1 turn for each action you take.Sincerely agree with the OP. You firing will make the other shadow shot skill proc, then your shadow shot will proc off that. If you bring it, make sure you use it on both, use it first, then fire. The Shadowround skill on the guns is nice but not mandatory. If you use Blacksmith’s Grace on the shield, you can survive through basically all of the bosses attacks. Once the fight is underway, use the shield to pull the boss back towards where you started, and have the guns slowly move to flank/backstab him. When you start out, kill the two minions closest to you, or at least one of them. Keep the guns on the edges of the room, since sometimes a minion spawns right there and is an easy kill. The strategy is: have the guns kill the minions, have the shield “entertain” the boss. The shield must have the “Blacksmith’s Grace” skill. So for this guy, take two guns and one shield. Guide to All Bosses (How to Beat) Foreword A guide to all bosses (how to beat) in Othercide.
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