![]() ![]() the ball last for 15s and recharge take 12s. every frame it have a 1 in 40 chance to rain arrow down. max at lv 11 it can deal 120-120x15 residue atĪrcane arrows at 12-18 x1>5 emit passive sml long atr physical a ball that pierce terrain will fly up to the nearest enemies and rain arrow deal physical at. can be upgraded for extra 8-8 at per lv for 300 x lv gold. Poisonous bomb at 0-0 residue at 40-40x15 emit 30 sml long atr poison ( time 3s ) shoot like ice bomb but it explode green clouds that bounce on terrain and poison enemies. Hungdeptrai07some other ideas for tier 3 charges drop 999 exp and 333 gold and low chance to drop another 666 gold it is also bigger than the droplet in terraced cave. Yellow big droplet lv 28 lp 1414 at 1-4 agi 10 range 120 quickly shoot thunder in a high arc deal thunder damage and pierce terrain. drop 300 exp and 6 goldīlue big x walker lv 28 lp 2500 at 16-24x4 agi 240 range 270 shoot 3 balls in a high arc which bounce off terrain deal big at Green mushroom tree lv 27 lp 600 at 3-3 ( poison 1s ) agi 300 range 500 drop a cloud which poison characters. drop 200 exp and 5 goldĬyan big diamond tree lv 29 lp 3000 at 8-12圆 (slow 20%) agi 120 range 500 shoot ice missles that pierce terrain deal ice at. Pink gel lv 26 lp 300 at 4-4 agi 30 range 24 glow up deal melee at to nearest character. ![]() White shield bat lv 26 lp 550 at 3-5 agi 200 range 60 shoot a wave toward character. Currently i found a way is that u will constantly clear cave 1 and try to keep the clear bonus as high as for mountain 2 enemies ![]()
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