![]() ![]()
So SteamVR Home chooses the render target resolution in way it can render enough FPS (I am not sure what is the number exactly - but I am sure this is the reason). automatically change the render target resolution based on the app performance.Īnd the recommended target was the fluidity (not the image quality). SteamVR Home is doing what Valve recommended to all VR developers (as in “live by your word”) i.e. #Steamvr compositor not available 400 oculus software#There is however reason for that and this reason is exactly what you are trying to mitigate by software setting - an inadequate performance of your laptop’s GPU. You could have asked and saved yourself 8 months ( Recommended render target resolution is just that - recommended). I have no idea if you already know about this, but it took me nearly 8 months to finally figure out why the SteamVR Dashboard looked so much worse #Steamvr compositor not available 400 oculus full#Here is how the full file could look (my simple config file on my laptop): If you dont believe me, and already have a fast 2080Ti, try lowering the values, and you will understand how bad it looks on default on a GTX 1070 in comparison. Try this guys and let me know what you think. To really see the biggest difference using this tweak, first make sure to have these lines in the file C:\Program Files (x86)\Steam\config\steamvr.vrsettings (I assume most people know about this already). I know its painful, but hey its worth it, I promise! So basically, every 10th restart of SteamVR, you will need to change the first value to something like 15000. …and when having all 10 values added by restarting SteamVR 10 times, SteamVR will automatically overwrite the first “gpuSpeed0” again to the “real” benchmark value. The gpuSpeedHorsepower will lower (as its an average value) for every time we start up SteamVR now, and next time you start up SteamVR, it will look like this: Now, Start up SteamVR and admire the difference in sharpness and clarity!īut unfortunately, this is not a permanent fix. Then make sure to change the “gpuSpeedCount” to 1 and set the “gpuSpeedHorsePower” to 15000. So to go around this, and get a high enough “average” value (at least around 1400), and get the same quality on your low-end GPU or laptop, just remove all 10 values, and add a first “gpuSpeed0” value with something like 15000. The problem is that this value is re-written every time you restart SteamVR, because it measures a new “average” based on the 10 gpuSpeed values we get, which are frequently updated. Now, this “gpuSpeedHorsePower” value is what makes the SteamVR to render a much better looking SteamVR Dashboard, compared to my laptop The values are all around 1350-1400 and the average value “gpuSpeedHorsePower” is 1384. #Steamvr compositor not available 400 oculus Pc#Lets compare it with my Desktop PC with 2080Ti: Now, the “gpuSpeedHorsePower” : 498 is an average of all these values… The value for my GTX 1070 is somewhere around 480 to 600 every time, which is quite low. The “gpuSpeed0”, “gpuSpeed1”, “gpuSpeed2” and “gpuSpeed3” and so on, are created for every restart of SteamVR. If I launch SteamVR on my GTX 1070 laptop, it will look like this: The GPU benchmark value is stored in the config file:Ĭ:\Program Files (x86)\Steam\config\steamvr.vrsettings If your GPU is slower than average, it will automatically decrease the SteamVR overlay resolution dramatically. And using that value, it will adjust the SteamVR Dashboard resolution (overlay including menus, settings, text etc). SteamVR is constantly measuring/benchmarking your GPU power, on each startup. Well, back then, we never found the answer to this, but today (while investigating another issue) I randomly discovered something: No matter if I use Small/Normal/Large FOV, it looks more or less identically sh… Clarity is perfect and easily surpasses the Odyssey/Vive Pro, no doubt. When running my 5K on my desktop PC, with non-beta SteamVR (latest version), using PiTool 1.0, SteamVR SS 1.0 and having the SteamVR compositor value set to 2.0 (max), the SteamVR dashboard text and everything looks super-sharp and crisp. Ok, guys lets bring another topic that has driven me crazy the last weeks #Steamvr compositor not available 400 oculus series#Major sharpness/clarity difference in SteamVR Dashboard between two PCs, using 5K Pimax 8K Series ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |